
Left Trigger=a-4 #button id precede with 'a' for an axis 's' for a slider 'x' for a half range axis 'h' for half slider use '-' to invert ie. Right Trigger=a-5 #button id precede with 'a' for an axis 's' for a slider 'x' for a half range axis 'h' for half slider use '-' to invert ie. Index=-1 #controller index in system game controllers list 0 is first -1 to ignore this pad UseForceFeedback=1 #use 0 to 1 default 0įorcePercent=100 #use 0 to 100 default 100ĬontrollerType=1 #GAMEPAD 1 WHEEL 2 STICK 3 FLIGHT_SICK 4 DANCE_PAD 5 GUITAR 6 DRUM_KIT 8 //WILDSĪxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDSĪxisToDPadDeadZone=256 #Dead zone for Axis //WILDS Right Trigger=8 #button id precede with 'a' for an axis 's' for a slider 'x' for a half range axis 'h' for half slider use '-' to invert ie. Left Trigger=7 #button id precede with 'a' for an axis 's' for a slider 'x' for a half range axis 'h' for half slider use '-' to invert ie. TriggerDeadzone=5 #use 0 to 255 default 0 add deadzone to trigger Right Analog Y- Button=0 #button id 0 to disable Right Analog Y+ Button=0 #button id 0 to disable Right Analog X- Button=0 #button id 0 to disable Right Analog X+ Button=0 #button id 0 to disable Left Analog Y- Button=0 #button id 0 to disable Left Analog Y+ Button=0 #button id 0 to disable Left Analog X- Button=0 #button id 0 to disable Left Analog X+ Button=0 #button id 0 to disable Right Analog Y=-6 #axis index use - to invert precede with 's' for a slider eg s-1 7 to disable Right Analog X=3 #axis index use - to invert precede with 's' for a slider eg s-1 7 to disable Left Analog Y=-2 #axis index use - to invert precede with 's' for a slider eg s-1 7 to disable Left Analog X=1 #axis index use - to invert precede with 's' for a slider eg s-1 7 to disable Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated

Index=0 #controller index in system game controllers list 0 is first -1 to ignore this pad Log=0 #use 0 to 1 creates a log file in folder 'x360ce logs'

UseInitBeep=1 #use 0 to 1 default 1 beep on init
#Tocaedit xbox 360 controller emulator guide windows 7
The game I use it for for trying is Crysis 2 and I'm using Windows 7 SP1 Ultimate 圆4. I changed the button numbers and the Analog Right x/-x and y/-y, still nothing happens different. Save X360 Emulator Settings and it will save to a path like below. Now tap any buttons on your controller to confirm it works, if it doesn’t do the same for controller 2, it might be. ini file, but the outcome keeps remaining. Click Auto to map the controller settings automatically. The right analog stick has issues too, AL gives outcome Up, AR gives outcome Down, AUp gives outcome Left and ADown gives outcome. I installed it like written and it works for some part.Īll the functions are pressent, but the buttons Y gives outcome B, B gives outcome A and so on. I already have a gamepad, so I downloaded an emulator. FFBmeter to monitor FFB clipping using wheel leds or overlay window.A lot of new games requier the Xbox 360 gamepad. Change global force feedback gain (with new-lg4ff), change each conditional force feedback effect type gain.

General Controller to Keyboard Input įeatures only for new-lg4ff: Combine accelerator/clutch pedals.
